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Virtual Production

I have a passion for new technologies, and current focuses around the use of Unreal Engine to make animated films, and to be used as the backgrounds in Virtual Productions.

 

To further enhance my proficiency, I have successfully completed two comprehensive CGPro training classes. The first focused on the creation of immersive environments within Unreal Engine, while the second delved specifically into the technical aspects behind the creation of virtual walls.

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Presently, my specialization lies in leveraging the power of the Sequencer tool within Unreal Engine v5.6 to craft captivating camera visuals. I also like to kit bash with Fab assets and use Mixamo for animation. I am particularly fascinated by the realm of future cinematics-animatics-previs. 

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At present, I am actively engaged in creating short films that will utilize an LED wall. I have curated shot lists and temporary storyboards, which can be viewed below. 

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The use of AI interests me in the evolving pipeline of media creation. How do we go in and out of different programs and keep visual fidelity and high quality? How can agentic workflows work for the vast film industry? I am an active member of AILA, a networking group that explores topics related to AI looking forward.

© 2023 by Rebecca Sherwood

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